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[HIDEL="2"]/*SSystemGlobalEnvironment*/
#define SSystemGlobalEnvironment__GlobalAdr 0x1AE6C60//+
#define SSystemGlobalEnvironment__pIRenderer 0x44//+
#define SSystemGlobalEnvironment__pIEntitySystem 0x50//+
#define SSystemGlobalEnvironment__pIPhysicalWorld 0x94//+
#define SSystemGlobalEnvironment__pIGame 0x90//+
#define SSystemGlobalEnvironment__pISystem 0x8C//+
#define SSystemGlobalEnvironment__pLog 0x34//+
#define SSystemGlobalEnvironment__pTimer 0x78//+
#define SSystemGlobalEnvironment__pConsole 0x74//+
#define SSystemGlobalEnvironment__p3DEngine 0x84//+
/*IEntitySystem*/
#define IEntitySystem___GetEntityIterator 5//+
/*IEntityIt*/
#define IEntityIt__Next 5//+
/*IEntity*/
#define IEntity___GetProxy 51 //+
#define IEntity___CreateProxy 34//хз
#define IEntity___GetCharacter 111 //+
#define IEntity___GetWorldTM 24 //+
#define IEntity___GetName 43 //+
#define IEntity___SetName 8 //+
#define IEntity___GetWorldBounds 58 //+
#define IEntity___GetFlags 72 //+
#define IEntity___GetRawId 40 //+
#define IEntity___SetScale 21//+
#define IEntity___SetLocalPos 93//+
#define IEntity___GetWorldPos 11//+
/*ISkeletonPose*/
#define ISkeletonPose__GetAbsJointByID 42//
#define ISkeletonPose__GetJointNameByID 86//
/*ICharacterInstance*/
#define ICharacterInstance__GetISkeletonPose 41//+
/*IGame*/
#define IGame__GetIGameFramework 13//+
/*IGameFramework*/
#define IGameFramework__SetCountdown 42//+
#define IGameFramework__GetCurrentGameRules 86//+
#define IGameFramework__GetIActorSystem 108//+
/*ITimer*/
#define ITimer__GetFrameTime 26//+[/HIDEL]
C++, для создания читов.